The regular enemies you face are the usual stable of third-person shooter bad guys: weak pistol/submachine gun guy, strong shotgun guy, grenade guy, and of course, melee berserker guy. The bullet curving was necessary to hit a boss who wouldn’t leave cover, but other boss battles require you to use Enhanced Quick Movements simply to hit the boss, even if they are merely standing in front of you. The only times when you'll have to use your powers is during a few contrived boss battles. They’re not such great shots that you need to slow down time or curve a cullet around the corner in order to kill them without being killed yourself. Just like any other third-person shooter. In order to shoot at you, most bad guys will need to step out from behind their cover, and when they do, you shoot them. The thing is, you don’t really need either power in order to beat the game. The hook in this game is Wesley’s unusual powers: the ability to curve bullets, and "Enhanced Quick Movements", the ability to enter Bullet Time while moving between pieces of cover. Each level is more or less broken into a handful of scenarios wherein you duck behind some cover, shoot enemies as they pop up from their own cover, and then move onto the next scenario. He doesn’t have much of a relationship with her, since she was killed shortly after he was born, so the game works around this by presenting you with flashback levels from the perspective of Wesley’s father.Īt its heart, Weapons of Fate is a typical third-person shooter. Namely, who killed her and put him in a position where he has hundreds of assassins on his tail. Whereas the film focused a lot on Wesley’s relationship with his father (thanks Wikipedia!), the plot of the game focuses more on his mother. If you have seen the movie, some parts will make more sense, but you’ll still be faced with a number of inexplicable events tucked into over-the-top action sequences.
WANTED WEAPONS OF FATE PC STEAM MOVIE
On the other hand, if you’ve read the movie review of Wanted by our own Protoclown, you know that it really doesn’t matter because it’s silly, and there aren’t any interesting characters. If you haven’t seen the film, a lot of what goes on isn’t going to make much sense. Wesley’s apartment is broken into by a French SWAT team, which is extra strange considering his apartment is in Chicago, and Wesley pursues them after they still some piece of paper that I assume had something to do with the movie. The game is set five hours after Wesley, the kid who learned he was an expert marksman who could curve the path of a bullet, kills Sloan, the guy who ran a Fraternity of assassins that worshiped a giant loom with magic powers. It’s unfortunate that Weapons of Fate is based off the movie. Games based on comics can be good, but games based on movies? Not so much. Review: First, it was a comic, then a movie, and finally, a game.